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1) General Rules of Play
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A) Players throw from behind the foul line
(oche). Players will be allowed to lean across the foul line
with their trail foot, so long as their trail foot does not
touch the floor before the dart scores. |
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B) A dart that sticks but does not score,
may NOT be manually scored. |
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C) It is each player's responsibility to
see that the machine is displaying the player's name prior to
throwing any darts. |
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D) If a player throws when the machine is
displaying an opponent's name, the opponent has the option of
accepting the score and allowing play to continue or using the
"Backup Dart" feature to return the game to it's proper
position. |
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E) If a player throws when the machine is
displaying a teammate's name, that team loses the next player's
turn in line immediately. |
2) Format & Scheduling
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A) Format is based on the particular league
that you play in, designated before the first night of league
play. |
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B) Teams will consist of a number of
players determined by the league format. |
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C) Teams will play at least half of their
matches out of their home location, schedule permitting.
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D) Each team will play every other team at
least once, schedule permitting. |
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E) Game time is 8:00 pm unless otherwise
noted. Teams have 15 minutes to show up. If a team has still
not shown up after the additional 15 minute window, call the
League Director. |
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F) It is the goal of A&M-Bud Darts to have
NO forfeits in any dart league. Teams and/or players
responsible for forfeits may be suspended/expelled from the
league. |
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G) In cases of extenuating circumstances,
matches can be rescheduled if a team makes arrangements at least
8 hours in advance of the scheduled match time/date. Let the
League Director know immediately if there is to be a rescheduled
match. |
3)
Rosters/Substitutions/Handicapping
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A) When registering a team, please include
each player's first and last name, complete physical address,
e-mail address & phone number/s. Though not required, nicknames
to be displayed during a person's turn can be used up to seven
(7) characters. |
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B) "New" substitutes must have their first
and last name typed into the Galaxy II dartboard unless
previously discussed with the League Director. Please do not
assume that only first names or nicknames will be automatically
recognized. |
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C) If any individual would like to add a
nickname or notices any name misspelled, contact the League
Director. |
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D) In the event of absent team players, a
sub may be selected from one of the names on the sub screen.
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E) Substitute players must be of equal or
lesser skill level than the person they are playing in place
of. |
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F) In handicapped leagues that are
“capped”, the substitutes average must not take the team that
they are playing for over the “cap”.
G) To enter a sub, press the Up or Down
button until the arrow points to the player not present and
press the Red button. The substitute player menu will then
appear on the screen. Press the Up or Down button until the
arrow points to the name of the player who is substituting. If
that player's name is not on the screen, choose New Substitute
and press the Red button. A new screen will appear. Input the
player's First AND Last name into the screen and then press the
Red button. If the league being played is a handicapped league,
use the Up or Down buttons to scroll through to the substitute
player's handicap value on the screen. Input the player's MPR
and/or PPD. If the player's MPR/PPD is in question, there are a
few options. a) Retrieve the stats from another current A&M-Bud
Darts' league. b) Consult with the opposing team captain and
come up with agreed upon values. c) Call the League Director.
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H) Games may also be played with a missing
player. Pressing "Player Change" for the missing player's turns
will pass the spot of the missing player. This will not affect
the averages of the present players. |
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I) Players may sub for multiple teams
throughout the season as long as they are not listed on any
team's main roster. |
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J) New A&M-Bud Darts players will begin
with these starting averages: Men - 17.0 PPD/1.7 MPR Women -
13.0 PPD/1.3 MPR. *Exception - If the player has played in other
leagues and is known to be better than the generic averages
given, it is up to the team captains to contact the League
Director to agree on an average. |
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K) When using a substitute, the team using
the sub is responsible for the league fees. |
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Some leagues will be "capped". Teams are
capped based on their PPD and MPR. The combined totals for the
team may not exceed the posted cap for that particular league. |
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L) If any individual exceeds a 28.0 PPD,
they are capped at 28.0 PPD. If any individual exceeds a 3.0
MPR, they are capped at 3.0 MPR. Only one capped player is
allowed for each team. |
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M) Caps for teams are as follows: a) Four
person team cap is 84.0 PPD and/or 8.4 MPR. b) Three person
team cap is 63.0 PPD and/or 6.3 MPR. c) Two person team cap is
42.0 PPD and/or 4.2 MPR.
N) MPR will be used as the cap in all
leagues that play cricket. PPR will only be used as the cap in
leagues that play strictly ’01. |
4) Sportsmanship
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A) From the time a player steps to the oche
(throw line) until the time that their third dart hits the
board, please be respectful of your opponents/teammates by not
yelling, screaming or causing any type of commotion. |
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B) Abuse of equipment, poor sportsmanship,
or unethical behavior may be grounds for forfeiture of a
game/match or suspension/expulsion from the league.
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C) In the case of physical violence, the
player and/or team will be expelled from the league and forfeit
all points and monies earned. |
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D) League is meant to be fun for everyone.
Respect your teammates, respect your opponents, respect the
equipment and respect the location you are playing in. Follow
these simple rules and you will have an enjoyable experience.
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E) No kibitzing or harassment from players
or spectators will be tolerated. |
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F) No foul or abusive language will be
tolerated. |
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G) Players may be coached by members of
their own team. |
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H) Any abuse of A&M equipment that results
in any damage will be the responsibility of the offending
player/team. |
5) League Dues & Fees
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A) Players pay $3.00 per week in dues, and
also pay their own "quarters" for the games played.
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B) Dues are placed in an envelope with the
following information: Team Name, Opponent Name, Date & amount
in the envelope. The envelope is then placed in the Galaxy II
dart machine by the "Team Captain". |
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C) Envelopes are provided by A&M and can be
found on the back of the Galaxy II dart machine. In the event
that there are no envelopes, please contact the League Director.
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D) If a team's dues are short at season's
end, prize money and awards may be held back until the situation
is resolved. |
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E) The League Director may choose not to
asses dues in certain leagues. When this happens, there will be
no award for wins. |
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F) Locations are responsible for
sponsorship fees of $5.00 per player on every team playing all
of their “home” matches out of that location. |
6) Equipment
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A) A&M-Bud Dart Leagues are played on
Galaxy II dart machines. |
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B) All Galaxy II machines used for league
play should have a foul line (oche) on the floor eight feet from
the face of the board. If there is no foul line, please let the
League Director know immediately. |
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C) The Galaxy II dart machine is ALWAYS
RIGHT. If the machine is not operating correctly, call the
League Director to determine whether to continue play, call a
repairman or make up the game. |
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D) Players may use their own darts provided
that they are unaltered factory issued darts and tips. |
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E) Darts may not exceed eight inches in
length or eighteen grams in weight. |
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F) In the event that a player does not have
their own darts, each location is provided "bar darts" that
players may use. |
7) Standings & Awards
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A) Total team points determine standings. |
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B) Prize money will be paid on the basis of
a minimum of $0.25 per player, per team win. |
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C) Only ties for First Place will be played
off at the end of the league season with the previous week's
standings determining playoff order and home team. All else
being equal, the flip of a coin shall determine the home team. |
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D) First, Second & Third place teams will
receive trophies/plaques or like prizes determined by the League
Director. |
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E) Patches or pins will be awarded for 6,
7, 8 or 9 dart outs; 8 or 9 mark rounds; White Horse; 3 in a
Bed; Hat Trick; Ton 80; High Ton; and League Champ. One of each
patch/pin per player, per season. |
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F) All awards will be given out at the dart
banquet, or another appointed time set by the league director if
there is no banquet. |
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G) To qualify for awards, a player must
have played in at least half of his/her team's total matches. |
8) Locations
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A) A&M Amusement will operate A&M-Bud Dart
leagues in places of business (locations) that use A&M Amusement
as their exclusive provider of coin operated amusement machines. |
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B) Locations will not charge a cover charge
to dart players during league play. |
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C) Each location may only have two teams
per Galaxy II dart machine for each league night. (Unless
approved by the league director) |
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D) The location is responsible for
providing a suitable environment for scheduled league play. If
a team reschedules a match at a time other than what is
scheduled, the teams involved are at the mercy of the location.
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E) A&M does not require or expect any
location to give free or discounted items to dart league
players, or anyone else. |
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